Interface Ray<R extends Ray<R,​P>,​P extends Point<P>>

  • Type Parameters:
    R - The Ray type (2d or 3d)
    P - The Point type (2d, or 3d)
    All Superinterfaces:
    Directed<R>, Project<P>
    All Known Implementing Classes:
    Ray2d, Ray3d

    public interface Ray<R extends Ray<R,​P>,​P extends Point<P>>
    extends Directed<R>, Project<P>
    A Ray is a half-line; it has one end point with non-infinite coordinates; the other end point is infinitely far away.

    Copyright (c) 2020-2021 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved.
    BSD-style license. See DJUTILS License.

    Author:
    Alexander Verbraeck, Peter Knoppers
    • Method Detail

      • getEndPoint

        P getEndPoint()
        Get the finite end point of this Ray.
        Returns:
        P; the finite end point of this Ray
      • getPhi

        double getPhi()
        Retrieve the angle from the positive X axis direction in radians.
        Returns:
        double; the angle from the positive X axis direction in radians
      • flip

        R flip()
        Flip the direction of the Ray (creates and returns a new Ray instance).
        Returns:
        R; Ray at the same location, but with phi incremented by π and theta (in case of a Ray3d) subtracted from π
      • getLocation

        default R getLocation​(double position)
                       throws DrawRuntimeException
        Get the location at a position on the line, with its direction. Position must be a positive, finite value
        Parameters:
        position - double; the position on the line for which to calculate the point on the line
        Returns:
        R; a ray with the same direction as this ray (even if the direction of this ray is not normalized)
        Throws:
        DrawRuntimeException - when position less than 0.0, infinite, or NaN.
      • getLocationExtended

        R getLocationExtended​(double position)
                       throws DrawRuntimeException
        Get the location at a position on the line, with its direction. Position must be a positive, finite value
        Parameters:
        position - double; the position on the line for which to calculate the point on the line
        Returns:
        R; a ray with the same direction as this ray
        Throws:
        DrawRuntimeException - when position infinite, or NaN.
      • closestPointOnRay

        P closestPointOnRay​(P point)
                     throws NullPointerException
        Project a Point on a Ray. If the the projected points lies outside the ray, the start point of the ray is returned. Otherwise the closest point on the ray is returned.
        Adapted from example code provided by Paul Bourke.
        Parameters:
        point - P; the point to project onto the segment
        Returns:
        P; either the start point, or the end point of the segment or a Point2d that lies somewhere in between those two.
        Throws:
        NullPointerException - when point is null