Lines¶
The DJUTILS-DRAW line package defines several line-like objects: * PolyLine: lines with two end points and zero or more intermediate points. * Polygon: closed PolyLine with at least two points. * LineSegment: line segment defined by two points. This much like a PolyLine with no intermediate points. * Ray: line with one finite end point; going all the way to infinity in the other direction.
All line types exist in 2D and 3D versions. Additionally there is the Bezier
class that generates PolyLine
objects in 2D or 3D. More such generating classes will be added. E.g. for ellipses or segments thereof, clothoids.
PolyLine¶
A PolyLine
can be constructed from a collection of suitable Point
objects (a PolyLine2d
can be constructed from Point2d
objects). It can also be constructed from a double[]
(double array) for each of the dimensions. The following code shows four ways to construct the exact same PolyLine2d
object:
PolyLine2d pl1 = new PolyLine2d(new Point2d(1, 2), new Point2d(3, 4), new Point2d(20, -5));
System.out.println(pl1);
Point2d[] pointArray = new Point2d[] {new Point2d(1, 2), new Point2d(3, 4), new Point2d(20, -5)};
PolyLine2d pl2 = new PolyLine2d(pointArray);
System.out.println(pl2);
double[] x = new double[] { 1, 3, 20 };
double[] y = new double[] { 2, 4, -5 };
PolyLine2d pl3 = new PolyLine2d(x, y);
System.out.println(pl3);
List<Point2d> pointList = new ArrayList<>();
pointList.add(new Point2d(1, 2));
pointList.add(new Point2d(3, 4));
pointList.add(new Point2d(20, -5));
PolyLine2d pl4 = new PolyLine2d(pointList);
System.out.println(pl4);
This outputs:
PolyLine2d [x=1.000000, y=2.000000, x=3.000000, y=4.000000, x=20.000000, y=-5.000000] PolyLine2d [x=1.000000, y=2.000000, x=3.000000, y=4.000000, x=20.000000, y=-5.000000] PolyLine2d [x=1.000000, y=2.000000, x=3.000000, y=4.000000, x=20.000000, y=-5.000000] PolyLine2d [x=1.000000, y=2.000000, x=3.000000, y=4.000000, x=20.000000, y=-5.000000]
A PolyLine2d
can also be constructed from an Iterator<Point2d>
and even from a java.awt.geom.Path2d
object, provided it only contains SEG_MOVETO and SEG_LINETO segments. If there is a SEG_CLOSE segment, anything after that is ignored. Any other segment types will cause the constructor to throw a DrawRuntimeException
.
A PolyLine3d
is very much like a PolyLine2d
, except that it has z-coordinates and cannot be constructed from a java.awt.geom.Path2d
object.
An attempt to create a PolyLine with two successive, idential points will fail with a DrawRuntimeException
. Several PolyLine
objects can be concatenated, provided the end point of each one matches the first point of the next. There is also a concatenate
operation that allows an error margin for concatenation.
The noiseFilteredLine
constructor allows a PolyLine
to be constructed from a list or array of points while filtering out intermediate points that are within a specified margin from the preceding point.
The total length of a PolyLine
can be obtained with thegetLength()
method. The number of points that make up a PolyLine
can be obtained with the size()
method. The individual points with the get(int)
method; calling this method creates a new Point
object. The start point can be obtained with the getFirst()
method; the end point with the getLast()
method. Each double coordinate value can be directly obtained (without creating a Point
object) with getX(int)
, getY(int)
and (only for PolyLine3d
) getZ(int)
.
The cumulative length up to any of the points can be obtained with the lengthAtIndex(int)
method. The result of lengthAtIndex(0)
is always 0.0; the result of lengthAtIndex(size() - 1)
is equal to getLength()
.
A fragment of a PolyLine
can be created with the extract(double, double)
method. The parameters specify the distance from the start point and must be ordered by distance and be within the length of the PolyLine
. The extractFractional
method does the same, but the parameters are specified as fractions of the length of the PolyLine
:
PolyLine2d polyLine2d = new PolyLine2d(new Point2d(1, 1), new Point2d(5, 1), new Point2d(5, 2), new Point2d(9, 5));
System.out.println("PolyLine: " + polyLine2d);
System.out.println("length: " + polyLine2d.getLength());
System.out.println("fragment: " + polyLine2d.extract(2.0, 9.0));
System.out.println("fragment: " + polyLine2d.extractFractional(0.2, 0.9));
Prints
PolyLine: PolyLine2d [x=1.000000, y=1.000000, x=5.000000, y=1.000000, x=5.000000, y=2.000000, x=9.000000, y=5.000000] length: 10.0 fragment: PolyLine2d [x=3.000000, y=1.000000, x=5.000000, y=1.000000, x=5.000000, y=2.000000, x=8.200000, y=4.400000] fragment: PolyLine2d [x=3.000000, y=1.000000, x=5.000000, y=1.000000, x=5.000000, y=2.000000, x=8.200000, y=4.400000]
Any location along the PolyLine
can be obtained with the getLocation(double)
method. The parameter must be between 0.0
and the length of the PolyLine
. Extrapolation is also possible with the getLocationExtended
method:
System.out.println("PolyLine: " + polyLine2d);
System.out.println("location at distance 7.0: " + polyLine2d.getLocation(7.0));
System.out.println("extended location at distance 15: " + polyLine2d.getLocationExtended(15.0));
System.out.println("extended location at distance -8: " + polyLine2d.getLocationExtended(-8.0));
Prints
PolyLine: PolyLine2d [x=1.000000, y=1.000000, x=5.000000, y=1.000000, x=5.000000, y=2.000000, x=9.000000, y=5.000000] location at distance 7.0: Ray2d [x=6.6 y=3.2 phi=0.6435011087932843] extended location at distance 15: Ray2d [x=13.0 y=8.0 phi=0.6435011087932844] extended location at distance -8: Ray2d [x=-7.0 y=1.0 phi=0.0]
As you can see, the getLocation
and getLocationExtended
methods return Ray
objects. A ray is a point with a direction. The getLocation
method sets the direction of the ray to the direction of the PolyLine
at the requested point. Extrapolation for negative distances is done in the direction of the first segment of the PolyLine
. Extrapolation after the length of the PolyLine
uses the direction of the last segment of the PolyLine
. If the location is at one of the intermediate points of the PolyLine
, the direction of the returned ray may depend on rounding errors; it is either the direction of the preceding segment, or that of the succeeding segment.
A PolyLine
has a method to extract any of the segments from which it is constructed with thegetSegment(int)
method. the parameter selects the first point of the segment. The valid range of this parameter is 0..size() - 2
.
System.out.println("PolyLine: " + polyLine2d);
for (int index = 0; index < polyLine2d.size() - 1; index++)
{
System.out.println("segment " + index + ": " + polyLine2d.getSegment(index));
}
Prints:
PolyLine: PolyLine2d [x=1.000000, y=1.000000, x=5.000000, y=1.000000, x=5.000000, y=2.000000, x=9.000000, y=5.000000] segment 0: LineSegment2d [startX=1.000000, startY=1.000000 - endX= 5.0, endY=1.000000] segment 1: LineSegment2d [startX=5.000000, startY=1.000000 - endX= 5.0, endY=2.000000] segment 2: LineSegment2d [startX=5.000000, startY=2.000000 - endX= 9.0, endY=5.000000]
Often, it is necessary to find the point on a PolyLine
that is closest to a given Point
. This can be obtained with the closestPointOnPolyline
method. In some cases one is only interested in the closest point if it is not on one of the vertices of the PolyLine
. In that case, one of the projectOrthogonal
methods can be used. The projectOrthogonal
methods return null if there is a closer point, but that projection is not orthogonal to the line segment on which it lies.
System.out.println("PolyLine: " + polyLine2d);
System.out.println("closest point to (0,1): " + polyLine2d.closestPointOnPolyLine(new Point2d(0, 1)));
System.out.println("closest point to (6,0): " + polyLine2d.closestPointOnPolyLine(new Point2d(6, 0)));
System.out.println("closest point to (10,0): " + polyLine2d.closestPointOnPolyLine(new Point2d(10, 0)));
System.out.println("closest point to (50,0): " + polyLine2d.closestPointOnPolyLine(new Point2d(50, 0)));
System.out.println("project (0,0) orthogonal: " + polyLine2d.projectOrthogonal(new Point2d(0, 0)));
System.out.println("project (4,0) orthogonal: " + polyLine2d.projectOrthogonal(new Point2d(4, 0)));
System.out.println("project (5,0) orthogonal: " + polyLine2d.projectOrthogonal(new Point2d(5, 0)));
System.out.println("project (6,0) orthogonal: " + polyLine2d.projectOrthogonal(new Point2d(6, 0)));
System.out.println("project (10,0) orthogonal: " + polyLine2d.projectOrthogonal(new Point2d(10, 0)));
System.out.println("project (50,0) orthogonal: " + polyLine2d.projectOrthogonal(new Point2d(50, 0)));
System.out.println("project (50,0) orthogonal extended: " + polyLine2d.projectOrthogonalExtended(new Point2d(50, 0)));
Prints:
PolyLine: PolyLine2d [x=1.000000, y=1.000000, x=5.000000, y=1.000000, x=5.000000, y=2.000000, x=9.000000, y=5.000000] closest point to (0,1): Ray2d [x=1.0 y=1.0 phi=0.0] closest point to (6,0): Ray2d [x=5.0 y=1.0 phi=1.5707963267948966] closest point to (10,0): Ray2d [x=7.24 y=3.6800000000000006 phi=0.6435011087932843] closest point to (50,0): Ray2d [x=9.0 y=5.0 phi=0.6435011087932844] project (0,0) orthogonal: null project (4,0) orthogonal: Ray2d [x=4.0 y=1.0 phi=0.0] project (5,0) orthogonal: Ray2d [x=5.0 y=1.0 phi=1.5707963267948966] project (6,0) orthogonal: null project (10,0) orthogonal: Ray2d [x=7.24 y=3.6800000000000006 phi=0.6435011087932843] project (50,0) orthogonal: null project (50,0) orthogonal extended: Ray2d [x=32.839999999999996 y=22.879999999999995 phi=0.6435011087932844]
There are also variants of these methods that return a fractional location along the PolyLine
. A fractional location is a value that is scaled by dividing it by the length of the PolyLine
. The result of those methods is a double value. For results that are within the range of the PolyLine
, that value is in the range 0.0 .. 1.0
. The extended
variants can return values outside that range. If there is no valid result, these methods return Double.NaN
.
Todo
Explain the offsetLine method of PolyLine2d.
LineSegment¶
A LineSegment
is effectively a PolyLine
with only two end points and no intermediate points. A LineSegment
can be constructed from two Point
objects, or one Point
and one set of coordinates, or two sets of coordinates:
LineSegment2d ls1 = new LineSegment2d(new Point2d(1, 2), new Point2d(5, 0));
System.out.println("ls1: " + ls1);
LineSegment2d ls2 = new LineSegment2d(new Point2d(1, 2), 5, 0);
System.out.println("ls2: " + ls2);
LineSegment2d ls3 = new LineSegment2d(1, 2, new Point2d(5, 0));
System.out.println("ls3: " + ls3);
LineSegment2d ls4 = new LineSegment2d(1, 2, 5, 0);
System.out.println("ls4: " + ls4);
Prints:
ls1: LineSegment2d [startX=1.000000, startY=2.000000 - endX= 5.0, endY=0.000000] ls2: LineSegment2d [startX=1.000000, startY=2.000000 - endX= 5.0, endY=0.000000] ls3: LineSegment2d [startX=1.000000, startY=2.000000 - endX= 5.0, endY=0.000000] ls4: LineSegment2d [startX=1.000000, startY=2.000000 - endX= 5.0, endY=0.000000]
The coordinates of the start and end points can be accessed directly as the startX
, startY
, endX
and endY
fields (and, in case of a LineSegment3d, the startZ
and endZ
fields). The start and end points can also be obtained with getStartPoint()
and getEndPoint()
. These methods construct a new Point
.
Like the PolyLine
classes, the LineSegment
classes implement the closestPointOnSegment
, projectOrthogonal
, getLocation
and getLocationExtended
methods.
Ray¶
A ray is a line with one finite end point. In the other direction a ray continues to infinity. In DJUTILS-DRAW, rays are available in 2D and 3D versions. The constructors take the (coordinates of the) finite end point and an additional through point, or a direction (just phi
to construct a Ray2d
, or phi
and theta
to construct a Ray3d
). There are six main ways to construct a Ray:
Ray2d r1 = new Ray2d(new Point2d(1, 2), new Point2d(1, 6));
System.out.println(r1);
Ray2d r2 = new Ray2d(1, 2, 1, 6);
System.out.println(r2);
Ray2d r3 = new Ray2d(new Point2d(1, 2), 1, 6);
System.out.println(r3);
Ray2d r4 = new Ray2d(1, 2, new Point2d(1, 6));
System.out.println(r4);
Ray2d r5 = new Ray2d(1, 2, Math.PI / 2);
System.out.println(r5);
Ray2d r6 = new Ray2d(new Point2d(1, 2), Math.PI / 2);
System.out.println(r6);
Prints:
Ray2d [x=1.0 y=2.0 phi=1.5707963267948966] Ray2d [x=1.0 y=2.0 phi=1.5707963267948966] Ray2d [x=1.0 y=2.0 phi=1.5707963267948966] Ray2d [x=1.0 y=2.0 phi=1.5707963267948966] Ray2d [x=1.0 y=2.0 phi=1.5707963267948966] Ray2d [x=1.0 y=2.0 phi=1.5707963267948966]
The direction of a Ray2d is encoded as an angle (in Radians) from the X-axis. These examples all create a ray that points along the Y axis. The Ray3d classes simply take extra arguments (two z coordinates, or one z coordinate and theta
; the angle from the Z-axis).
The coordinates of the finite end point can be directly accessed as the x
, y
(and for Ray3d
) z
fields. There are also getters for these: getX()
, getY()
(and for Ray3d
getZ()
). The field phi
(and for Ray3d theta
) is also directly accessible, or with the method getPhi()
(and for Ray3d
getTheta()
). The finite end point can also be obtained with the getEndPoint()
method.
Rays implement getLocation
and getLocationExtended
methods. The first takes a non-negative distance argument and returns a new Ray
which is coincident with the original, but starts the distance value from the start point of the first ray. The getLocationExtended
method allows the argument to be negative (and will return a new Ray
which is coincident with the original, but starts the distance value along, or before the original Ray
). The closestPointOnRay
method takes a Point
as parameter and returns a new Ray
that starts at some point along the original ray which is closest to the given Point
.
Like the LineSegment
classes, Ray
classes implement four projectOrthogonal
methods. If the orthogonal projection of the given Point
falls before the finite end point of the Ray
, the projectOrthogonal
method returns null and the projectOrthogonalFractional
method returns Double.NaN
. The projectOrthogonalExtended
method will return negative values if the given Point
projects before the finite end point of the Ray
and the projectOrthogonalFractionalExtended
method will return negative values if that happens.
The Bounds
of a Ray
can be obtained with the getBounds()
method and is finite is some directions and infinite in others.
The flip()
method creates a new Ray
with the same finite end point, but pointing in the opposite direction. The neg()
method creates a new Ray
at a point that has all coordinates inverted from the original and pointing in the opposite direction.
The Ray
classes implement epsilonEquals
to compare similar rays for equality with specified tolerances for the coordinates and the angles. Before that comparison takes place, the angles are normalized.