Class Transform2d

  • All Implemented Interfaces:
    Cloneable

    public class Transform2d
    extends Object
    implements Cloneable
    Transform2d contains a MUTABLE transformation object that can transform points (x,y) based on e.g, rotation and translation. It uses an affine transform matrix that can be built up from different components (translation, rotation, scaling, reflection, shearing).

    Copyright (c) 2020-2021 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved.
    BSD-style license. See DJUTILS License.

    Author:
    Alexander Verbraeck, Peter Knoppers
    • Constructor Summary

      Constructors 
      Constructor Description
      Transform2d()  
    • Method Summary

      All Methods Static Methods Instance Methods Concrete Methods 
      Modifier and Type Method Description
      boolean equals​(Object obj)
      double[] getMat()
      Get a safe copy of the affine transformation matrix.
      int hashCode()
      protected static double[] mulMatMat​(double[] m1, double[] m2)
      Multiply a 3x3 matrix (stored as a 9-value array by row) with another 3x3-matrix.
      protected static double[] mulMatVec​(double[] m, double[] v)
      Multiply a 3x3 matrix (stored as a 9-value array by row) with a 4-value vector.
      protected static double[] mulMatVec2​(double[] m, double[] v)
      Multiply a 3x3 matrix (stored as a 9-value array by row) with a 3-value vector and a 1 for the 3rd value.
      Transform2d reflectX()
      The reflection of the x-coordinate, by mirroring it in the yz-plane (the plane with x=0).
      Transform2d reflectY()
      The reflection of the y-coordinate, by mirroring it in the xz-plane (the plane with y=0).
      Transform2d rotation​(double angle)
      The rotation around the origin with an angle in radians.
      Transform2d scale​(double sx, double sy)
      Scale all coordinates with a factor for x, and y.
      Transform2d shear​(double sx, double sy)
      The 2d shear leaves the xy-coordinate plane for z=0 untouched.
      String toString()
      double[] transform​(double[] xy)
      Apply the stored transform on the xy-vector and return the transformed vector.
      Iterator<Point2d> transform​(Iterator<Point2d> pointIterator)
      Apply the stored transform on the provided point and return a point with the transformed coordinate.
      Bounds2d transform​(Bounds2d boundingRectangle)
      Apply the stored transform on the provided Bounds2d and return a new Bounds2d with the bounds of the transformed coordinates.
      Point2d transform​(Point2d point)
      Apply the stored transform on the provided point and return a point with the transformed coordinate.
      Transform2d translate​(double tx, double ty)
      Transform coordinates by a vector (tx, ty).
      Transform2d translate​(Point2d point)
      Translate coordinates by a the x and y values contained in a Point2d.
    • Constructor Detail

      • Transform2d

        public Transform2d()
    • Method Detail

      • mulMatVec

        protected static double[] mulMatVec​(double[] m,
                                            double[] v)
        Multiply a 3x3 matrix (stored as a 9-value array by row) with a 4-value vector.
        Parameters:
        m - double[]; the matrix
        v - double[]; the vector
        Returns:
        double[3]; the result of m x v
      • mulMatVec2

        protected static double[] mulMatVec2​(double[] m,
                                             double[] v)
        Multiply a 3x3 matrix (stored as a 9-value array by row) with a 3-value vector and a 1 for the 3rd value.
        Parameters:
        m - double[]; the matrix
        v - double[]; the vector
        Returns:
        double[2]; the result of m x (v1, v2, 1), with the last value left out
      • mulMatMat

        protected static double[] mulMatMat​(double[] m1,
                                            double[] m2)
        Multiply a 3x3 matrix (stored as a 9-value array by row) with another 3x3-matrix.
        Parameters:
        m1 - double[]; the first matrix
        m2 - double[]; the second matrix
        Returns:
        double[9]; the result of m1 x m2
      • getMat

        public double[] getMat()
        Get a safe copy of the affine transformation matrix.
        Returns:
        double[]; a safe copy of the affine transformation matrix
      • translate

        public Transform2d translate​(double tx,
                                     double ty)
        Transform coordinates by a vector (tx, ty). Note that to carry out multiple operations, the steps have to be built in the OPPOSITE order since matrix multiplication operates from RIGHT to LEFT.
        Parameters:
        tx - double; the translation value for the x-coordinates
        ty - double; the translation value for the y-coordinates
        Returns:
        Transform2d; the new transformation matrix after applying this transform
      • translate

        public Transform2d translate​(Point2d point)
        Translate coordinates by a the x and y values contained in a Point2d. Note that to carry out multiple operations, the steps have to be built in the OPPOSITE order since matrix multiplication operates from RIGHT to LEFT.
        Parameters:
        point - Point2d; the point containing the x and y translation values
        Returns:
        Transform2d; the new transformation matrix after applying this transform
      • scale

        public Transform2d scale​(double sx,
                                 double sy)
        Scale all coordinates with a factor for x, and y. A scale factor of 1 leaves the coordinate unchanged. Note that to carry out multiple operations, the steps have to be built in the OPPOSITE order since matrix multiplication operates from RIGHT to LEFT.
        Parameters:
        sx - double; the scale factor for the x-coordinates
        sy - double; the scale factor for the y-coordinates
        Returns:
        Transform2d; the new transformation matrix after applying this transform
      • rotation

        public Transform2d rotation​(double angle)
        The rotation around the origin with an angle in radians. Note that to carry out multiple operations, the steps have to be built in the OPPOSITE order since matrix multiplication operates from RIGHT to LEFT.
        Parameters:
        angle - double; the angle to rotate the coordinates with with around the origin
        Returns:
        Transform2d; the new transformation matrix after applying this transform
      • shear

        public Transform2d shear​(double sx,
                                 double sy)
        The 2d shear leaves the xy-coordinate plane for z=0 untouched. An x-coordinate with a value of 1 is translated by sx, and an x-coordinate with another value is translated by x*sx. Similarly, a y-coordinate with a value of 1 is translated by xy and a y-coordinate with another value is translated by y*sy. Note that to carry out multiple operations, the steps have to be built in the OPPOSITE order since matrix multiplication operates from RIGHT to LEFT.
        Parameters:
        sx - double; the shear factor in the x-direction
        sy - double; the shear factor in the y-direction
        Returns:
        Transform2d; the new transformation matrix after applying this transform
      • reflectX

        public Transform2d reflectX()
        The reflection of the x-coordinate, by mirroring it in the yz-plane (the plane with x=0). Note that to carry out multiple operations, the steps have to be built in the OPPOSITE order since matrix multiplication operates from RIGHT to LEFT.
        Returns:
        Transform2d; the new transformation matrix after applying this transform
      • reflectY

        public Transform2d reflectY()
        The reflection of the y-coordinate, by mirroring it in the xz-plane (the plane with y=0). Note that to carry out multiple operations, the steps have to be built in the OPPOSITE order since matrix multiplication operates from RIGHT to LEFT.
        Returns:
        Transform2d; the new transformation matrix after applying this transform
      • transform

        public double[] transform​(double[] xy)
        Apply the stored transform on the xy-vector and return the transformed vector. For speed reasons, no checks on correct size of the vector is done.
        Parameters:
        xy - double[]; double[2] the provided vector
        Returns:
        double[2]; the transformed vector
      • transform

        public Point2d transform​(Point2d point)
        Apply the stored transform on the provided point and return a point with the transformed coordinate.
        Parameters:
        point - Point2d; the point to be transformed
        Returns:
        Point2d; a point with the transformed coordinates
      • transform

        public Iterator<Point2d> transform​(Iterator<Point2d> pointIterator)
        Apply the stored transform on the provided point and return a point with the transformed coordinate.
        Parameters:
        pointIterator - Iterator<Point2d>; generates the points to be transformed
        Returns:
        Iterator<Point2d>; an iterator that will generator all transformed points
      • transform

        public Bounds2d transform​(Bounds2d boundingRectangle)
        Apply the stored transform on the provided Bounds2d and return a new Bounds2d with the bounds of the transformed coordinates. All 4 corner points have to be transformed, since we do not know which of the 4 points will result in the lowest and highest x and y coordinates.
        Parameters:
        boundingRectangle - Bounds2d; the bounds to be transformed
        Returns:
        Bounds2d; the new bounds based on the transformed coordinates
      • hashCode

        public int hashCode()
        Overrides:
        hashCode in class Object