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1   package org.djutils.draw;
2   
3   import java.util.Arrays;
4   import java.util.Iterator;
5   
6   import org.djutils.draw.bounds.Bounds2d;
7   import org.djutils.draw.point.Point2d;
8   
9   /**
10   * Transform2d contains a MUTABLE transformation object that can transform points (x,y) based on e.g, rotation and translation.
11   * It uses an affine transform matrix that can be built up from different components (translation, rotation, scaling,
12   * reflection, shearing).
13   * <p>
14   * Copyright (c) 2020-2021 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved. <br>
15   * BSD-style license. See <a href="https://djutils.org/docs/current/djutils/licenses.html">DJUTILS License</a>.
16   * </p>
17   * @author <a href="https://www.tudelft.nl/averbraeck">Alexander Verbraeck</a>
18   * @author <a href="https://www.tudelft.nl/pknoppers">Peter Knoppers</a>
19   */
20  public class Transform2d implements Cloneable
21  {
22      /** The 3x3 transformation matrix, initialized as the Identity matrix. */
23      private double[] mat = new double[] {1, 0, 0, 0, 1, 0, 0, 0, 1};
24  
25      /**
26       * Multiply a 3x3 matrix (stored as a 9-value array by row) with a 4-value vector.
27       * @param m double[]; the matrix
28       * @param v double[]; the vector
29       * @return double[3]; the result of m x v
30       */
31      protected static double[] mulMatVec(final double[] m, final double[] v)
32      {
33          double[] result = new double[3];
34          for (int i = 0; i < 3; i++)
35          {
36              result[i] = m[3 * i] * v[0] + m[3 * i + 1] * v[1] + m[3 * i + 2] * v[2];
37          }
38          return result;
39      }
40  
41      /**
42       * Multiply a 3x3 matrix (stored as a 9-value array by row) with a 3-value vector and a 1 for the 3rd value.
43       * @param m double[]; the matrix
44       * @param v double[]; the vector
45       * @return double[2]; the result of m x (v1, v2, 1), with the last value left out
46       */
47      protected static double[] mulMatVec2(final double[] m, final double[] v)
48      {
49          double[] result = new double[2];
50          for (int i = 0; i < 2; i++)
51          {
52              result[i] = m[3 * i] * v[0] + m[3 * i + 1] * v[1] + m[3 * i + 2];
53          }
54          return result;
55      }
56  
57      /**
58       * Multiply a 3x3 matrix (stored as a 9-value array by row) with another 3x3-matrix.
59       * @param m1 double[]; the first matrix
60       * @param m2 double[]; the second matrix
61       * @return double[9]; the result of m1 x m2
62       */
63      protected static double[] mulMatMat(final double[] m1, final double[] m2)
64      {
65          double[] result = new double[9];
66          for (int i = 0; i < 3; i++)
67          {
68              for (int j = 0; j < 3; j++)
69              {
70                  result[3 * i + j] = m1[3 * i] * m2[j] + m1[3 * i + 1] * m2[j + 3] + +m1[3 * i + 2] * m2[j + 6];
71              }
72          }
73          return result;
74      }
75  
76      /**
77       * Get a safe copy of the affine transformation matrix.
78       * @return double[]; a safe copy of the affine transformation matrix
79       */
80      public double[] getMat()
81      {
82          return this.mat.clone();
83      }
84  
85      /**
86       * Transform coordinates by a vector (tx, ty).
87       * @param tx double; the translation value for the x-coordinates
88       * @param ty double; the translation value for the y-coordinates
89       * @return Transform2d; the new transformation matrix after applying this transform
90       */
91      public Transform2d translate(final double tx, final double ty)
92      {
93          if (tx == 0.0 && ty == 0.0)
94          {
95              return this;
96          }
97          this.mat = mulMatMat(this.mat, new double[] {1, 0, tx, 0, 1, ty, 0, 0, 1});
98          return this;
99      }
100 
101     /**
102      * Translate coordinates by a the x and y values contained in a Point2d.
103      * @param point Point2d; the point containing the x and y translation values
104      * @return Transform2d; the new transformation matrix after applying this transform
105      */
106     public Transform2d translate(final Point2d point)
107     {
108         if (point.x == 0.0 && point.y == 0.0)
109         {
110             return this;
111         }
112         this.mat = mulMatMat(this.mat, new double[] {1, 0, point.x, 0, 1, point.y, 0, 0, 1});
113         return this;
114     }
115 
116     /**
117      * Scale all coordinates with a factor for x, and y. A scale factor of 1 leaves the coordinate unchanged.
118      * @param sx double; the scale factor for the x-coordinates
119      * @param sy double; the scale factor for the y-coordinates
120      * @return Transform2d; the new transformation matrix after applying this transform
121      */
122     public Transform2d scale(final double sx, final double sy)
123     {
124         if (sx == 1.0 && sy == 1.0)
125         {
126             return this;
127         }
128         this.mat = mulMatMat(this.mat, new double[] {sx, 0, 0, 0, sy, 0, 0, 0, 1});
129         return this;
130     }
131 
132     /**
133      * The rotation around the origin with an angle in radians.
134      * @param angle double; the angle to rotate the coordinates with with around the origin
135      * @return Transform2d; the new transformation matrix after applying this transform
136      */
137     public Transform2d rotation(final double angle)
138     {
139         if (angle == 0.0)
140         {
141             return this;
142         }
143         double c = Math.cos(angle);
144         double s = Math.sin(angle);
145         this.mat = mulMatMat(this.mat, new double[] {c, -s, 0, s, c, 0, 0, 0, 1});
146         return this;
147     }
148 
149     /**
150      * The 2d shear leaves the xy-coordinate plane for z=0 untouched. An x-coordinate with a value of 1 is translated by sx, and
151      * an x-coordinate with another value is translated by x*sx. Similarly, a y-coordinate with a value of 1 is translated by xy
152      * and a y-coordinate with another value is translated by y*sy.
153      * @param sx double; the shear factor in the x-direction
154      * @param sy double; the shear factor in the y-direction
155      * @return Transform2d; the new transformation matrix after applying this transform
156      */
157     public Transform2d shear(final double sx, final double sy)
158     {
159         if (sx == 0.0 && sy == 0.0)
160         {
161             return this;
162         }
163         this.mat = mulMatMat(this.mat, new double[] {1, sx, 0, sy, 1, 0, 0, 0, 1});
164         return this;
165     }
166 
167     /**
168      * The reflection of the x-coordinate, by mirroring it in the yz-plane (the plane with x=0).
169      * @return Transform2d; the new transformation matrix after applying this transform
170      */
171     public Transform2d reflectX()
172     {
173         this.mat = mulMatMat(this.mat, new double[] {-1, 0, 0, 0, 1, 0, 0, 0, 1});
174         return this;
175     }
176 
177     /**
178      * The reflection of the y-coordinate, by mirroring it in the xz-plane (the plane with y=0).
179      * @return Transform2d; the new transformation matrix after applying this transform
180      */
181     public Transform2d reflectY()
182     {
183         this.mat = mulMatMat(this.mat, new double[] {1, 0, 0, 0, -1, 0, 0, 0, 1});
184         return this;
185     }
186 
187     /**
188      * Apply the stored transform on the xy-vector and return the transformed vector. For speed reasons, no checks on correct
189      * size of the vector is done.
190      * @param xy double[]; double[2] the provided vector
191      * @return double[2]; the transformed vector
192      */
193     public double[] transform(final double[] xy)
194     {
195         return mulMatVec2(this.mat, xy);
196     }
197 
198     /**
199      * Apply the stored transform on the provided point and return a point with the transformed coordinate.
200      * @param point Point2d; the point to be transformed
201      * @return Point2d; a point with the transformed coordinates
202      */
203     public Point2d#Point2d">Point2d transform(final Point2d point)
204     {
205         return new Point2d(mulMatVec2(this.mat, new double[] {point.x, point.y}));
206     }
207 
208     /**
209      * Apply the stored transform on the provided point and return a point with the transformed coordinate.
210      * @param pointIterator Iterator&lt;Point2d&gt;; generates the points to be transformed
211      * @return Iterator&lt;Point2d&gt;; an iterator that will generator all transformed points
212      */
213     public Iterator<Point2d> transform(final Iterator<Point2d> pointIterator)
214     {
215         return new Iterator<Point2d>()
216         {
217 
218             @Override
219             public boolean hasNext()
220             {
221                 return pointIterator.hasNext();
222             }
223 
224             @Override
225             public Point2d next()
226             {
227                 return transform(pointIterator.next());
228             }
229         };
230     }
231 
232     /**
233      * Apply the stored transform on the provided Bounds2d and return a new Bounds2d with the bounds of the transformed
234      * coordinates. All 4 corner points have to be transformed, since we do not know which of the 4 points will result in the
235      * lowest and highest x and y coordinates.
236      * @param boundingRectangle Bounds2d; the bounds to be transformed
237      * @return Bounds2d; the new bounds based on the transformed coordinates
238      */
239     public Bounds2dl#Bounds2d">Bounds2d transform(final Bounds2d boundingRectangle)
240     {
241         return new Bounds2d(transform(boundingRectangle.getPoints()));
242     }
243 
244     /** {@inheritDoc} */
245     @Override
246     public int hashCode()
247     {
248         final int prime = 31;
249         int result = 1;
250         result = prime * result + Arrays.hashCode(this.mat);
251         return result;
252     }
253 
254     /** {@inheritDoc} */
255     @Override
256     @SuppressWarnings("checkstyle:needbraces")
257     public boolean equals(final Object obj)
258     {
259         if (this == obj)
260             return true;
261         if (obj == null)
262             return false;
263         if (getClass() != obj.getClass())
264             return false;
265         Transform2d./../org/djutils/draw/Transform2d.html#Transform2d">Transform2d other = (Transform2d) obj;
266         if (!Arrays.equals(this.mat, other.mat))
267             return false;
268         return true;
269     }
270 
271     /** {@inheritDoc} */
272     @Override
273     public String toString()
274     {
275         return "Transform2d [mat=" + Arrays.toString(this.mat) + "]";
276     }
277 
278 }