translate(Point3d) |  | 100% |  | 100% | 0 | 4 | 0 | 4 | 0 | 1 |
translate(double, double, double) |  | 100% |  | 100% | 0 | 4 | 0 | 4 | 0 | 1 |
scale(double, double, double) |  | 100% |  | 100% | 0 | 4 | 0 | 4 | 0 | 1 |
rotX(double) |  | 100% |  | 100% | 0 | 2 | 0 | 6 | 0 | 1 |
rotY(double) |  | 100% |  | 100% | 0 | 2 | 0 | 6 | 0 | 1 |
rotZ(double) |  | 100% |  | 100% | 0 | 2 | 0 | 6 | 0 | 1 |
shearXY(double, double) |  | 100% |  | 100% | 0 | 3 | 0 | 4 | 0 | 1 |
shearYZ(double, double) |  | 100% |  | 100% | 0 | 3 | 0 | 4 | 0 | 1 |
shearXZ(double, double) |  | 100% |  | 100% | 0 | 3 | 0 | 4 | 0 | 1 |
mulMatMat(double[], double[]) |  | 100% |  | 100% | 0 | 3 | 0 | 5 | 0 | 1 |
reflectX() |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
reflectY() |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
reflectZ() |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
Transform3d() |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
mulMatVec(double[], double[]) |  | 100% |  | 100% | 0 | 2 | 0 | 4 | 0 | 1 |
mulMatVec3(double[], double[]) |  | 100% |  | 100% | 0 | 2 | 0 | 4 | 0 | 1 |
equals(Object) |  | 100% |  | 100% | 0 | 5 | 0 | 10 | 0 | 1 |
transform(Point3d) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
hashCode() |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
transform(Bounds3d) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
transform(Iterator) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getMat() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
transform(double[]) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
toString() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |