mulMatMat(double[], double[]) |  | 100% |  | 100% | 0 | 3 | 0 | 5 | 0 | 1 |
translate(Point2d) |  | 100% |  | 100% | 0 | 3 | 0 | 4 | 0 | 1 |
rotation(double) |  | 100% |  | 100% | 0 | 2 | 0 | 6 | 0 | 1 |
translate(double, double) |  | 100% |  | 100% | 0 | 3 | 0 | 4 | 0 | 1 |
scale(double, double) |  | 100% |  | 100% | 0 | 3 | 0 | 4 | 0 | 1 |
shear(double, double) |  | 100% |  | 100% | 0 | 3 | 0 | 4 | 0 | 1 |
mulMatVec(double[], double[]) |  | 100% |  | 100% | 0 | 2 | 0 | 4 | 0 | 1 |
reflectX() |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
reflectY() |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
mulMatVec2(double[], double[]) |  | 100% |  | 100% | 0 | 2 | 0 | 4 | 0 | 1 |
Transform2d() |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
equals(Object) |  | 100% |  | 100% | 0 | 5 | 0 | 10 | 0 | 1 |
transform(Point2d) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
hashCode() |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
transform(Bounds2d) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
transform(Iterator) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getMat() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
transform(double[]) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
toString() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |