translate(Point3d) | | 100% | | 100% | 0 | 4 | 0 | 4 | 0 | 1 |
translate(double, double, double) | | 100% | | 100% | 0 | 4 | 0 | 4 | 0 | 1 |
scale(double, double, double) | | 100% | | 100% | 0 | 4 | 0 | 4 | 0 | 1 |
rotX(double) | | 100% | | 100% | 0 | 2 | 0 | 6 | 0 | 1 |
rotY(double) | | 100% | | 100% | 0 | 2 | 0 | 6 | 0 | 1 |
rotZ(double) | | 100% | | 100% | 0 | 2 | 0 | 6 | 0 | 1 |
shearXY(double, double) | | 100% | | 100% | 0 | 3 | 0 | 4 | 0 | 1 |
shearYZ(double, double) | | 100% | | 100% | 0 | 3 | 0 | 4 | 0 | 1 |
shearXZ(double, double) | | 100% | | 100% | 0 | 3 | 0 | 4 | 0 | 1 |
mulMatMat(double[], double[]) | | 100% | | 100% | 0 | 3 | 0 | 5 | 0 | 1 |
reflectX() | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
reflectY() | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
reflectZ() | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
Transform3d() | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
mulMatVec(double[], double[]) | | 100% | | 100% | 0 | 2 | 0 | 4 | 0 | 1 |
mulMatVec3(double[], double[]) | | 100% | | 100% | 0 | 2 | 0 | 4 | 0 | 1 |
equals(Object) | | 100% | | 100% | 0 | 5 | 0 | 10 | 0 | 1 |
transform(Point3d) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
hashCode() | | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
transform(Bounds3d) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
transform(Iterator) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getMat() | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
transform(double[]) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
toString() | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |