mulMatMat(double[], double[]) | | 100% | | 100% | 0 | 3 | 0 | 5 | 0 | 1 |
translate(Point2d) | | 100% | | 100% | 0 | 3 | 0 | 4 | 0 | 1 |
rotation(double) | | 100% | | 100% | 0 | 2 | 0 | 6 | 0 | 1 |
translate(double, double) | | 100% | | 100% | 0 | 3 | 0 | 4 | 0 | 1 |
scale(double, double) | | 100% | | 100% | 0 | 3 | 0 | 4 | 0 | 1 |
shear(double, double) | | 100% | | 100% | 0 | 3 | 0 | 4 | 0 | 1 |
mulMatVec(double[], double[]) | | 100% | | 100% | 0 | 2 | 0 | 4 | 0 | 1 |
reflectX() | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
reflectY() | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
mulMatVec2(double[], double[]) | | 100% | | 100% | 0 | 2 | 0 | 4 | 0 | 1 |
Transform2d() | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
equals(Object) | | 100% | | 100% | 0 | 5 | 0 | 10 | 0 | 1 |
transform(Point2d) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
hashCode() | | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
transform(Bounds2d) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
transform(Iterator) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getMat() | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
transform(double[]) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
toString() | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |