| mulMatMat(double[], double[]) |  | 100% |  | 100% | 0 | 3 | 0 | 5 | 0 | 1 |
| translate(Point2d) |  | 100% |  | 100% | 0 | 3 | 0 | 4 | 0 | 1 |
| rotation(double) |  | 100% |  | 100% | 0 | 2 | 0 | 6 | 0 | 1 |
| translate(double, double) |  | 100% |  | 100% | 0 | 3 | 0 | 4 | 0 | 1 |
| scale(double, double) |  | 100% |  | 100% | 0 | 3 | 0 | 4 | 0 | 1 |
| shear(double, double) |  | 100% |  | 100% | 0 | 3 | 0 | 4 | 0 | 1 |
| mulMatVec(double[], double[]) |  | 100% |  | 100% | 0 | 2 | 0 | 4 | 0 | 1 |
| reflectX() |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| reflectY() |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| mulMatVec2(double[], double[]) |  | 100% |  | 100% | 0 | 2 | 0 | 4 | 0 | 1 |
| Transform2d() |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| equals(Object) |  | 100% |  | 100% | 0 | 5 | 0 | 10 | 0 | 1 |
| transform(Point2d) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| hashCode() |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
| transform(Bounds2d) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| transform(Iterator) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getMat() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| transform(double[]) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| toString() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |