bezier(double, Point3d[]) | | 0% | | 0% | 10 | 10 | 54 | 54 | 1 | 1 |
cubic(double, Ray3d, Ray3d, double) | | 0% | | 0% | 4 | 4 | 2 | 2 | 1 | 1 |
cubic(double, Point3d, Point3d, Point3d, Point3d) | | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
cubic(double, Ray3d, Ray3d, double, boolean) | | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
factorial(int) | | 36% | | 25% | 2 | 3 | 4 | 6 | 0 | 1 |
bezier(double, Point2d[]) | | 94% | | 88% | 2 | 10 | 5 | 49 | 0 | 1 |
cubic(double, Ray3d, Ray3d) | | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
createControlPoints(Ray3d, Ray3d, double, boolean) | | 98% | | 70% | 3 | 6 | 0 | 17 | 0 | 1 |
createControlPoints(Ray2d, Ray2d, double, boolean) | | 100% | | 100% | 0 | 6 | 0 | 19 | 0 | 1 |
bezier(int, Point3d[]) | | 100% | | 100% | 0 | 5 | 0 | 17 | 0 | 1 |
static {...} | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
bezier(int, Point2d[]) | | 100% | | 100% | 0 | 5 | 0 | 16 | 0 | 1 |
cubic(int, Point2d, Point2d, Point2d, Point2d) | | 100% | | 100% | 0 | 3 | 0 | 8 | 0 | 1 |
Bn(double, double[]) | | 100% | | 100% | 0 | 2 | 0 | 8 | 0 | 1 |
B3(double, double, double, double, double) | | 100% | | n/a | 0 | 1 | 0 | 6 | 0 | 1 |
cubic(int, Ray2d, Ray2d, double) | | 100% | | 100% | 0 | 4 | 0 | 2 | 0 | 1 |
cubic(double, Ray2d, Ray2d, double) | | 100% | | 100% | 0 | 4 | 0 | 2 | 0 | 1 |
cubic(int, Ray3d, Ray3d, double) | | 100% | | 100% | 0 | 4 | 0 | 2 | 0 | 1 |
cubic(double, Point2d, Point2d, Point2d, Point2d) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
cubic(int, Ray2d, Ray2d, double, boolean) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
cubic(double, Ray2d, Ray2d, double, boolean) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
cubic(int, Point3d, Point3d, Point3d, Point3d) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
cubic(int, Ray3d, Ray3d, double, boolean) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
cubic(int, Ray2d, Ray2d) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
cubic(double, Ray2d, Ray2d) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
cubic(int, Ray3d, Ray3d) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
cubic(Ray2d, Ray2d) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
cubic(Ray3d, Ray3d) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
bezier(Point2d[]) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
bezier(Point3d[]) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |