static PolyLine3d | 
Bezier.cubic(double epsilon,
     Ray3d start,
     Ray3d end) | 
 Approximate a cubic Bézier curve from start to end with two generated control points at half the distance between
 start and end with specified precision. 
 | 
static PolyLine3d | 
Bezier.cubic(double epsilon,
     Ray3d start,
     Ray3d end,
     double shape) | 
 Approximate a cubic Bézier curve from start to end with two generated control points at half the distance between
 start and end with specified precision. 
 | 
static PolyLine3d | 
Bezier.cubic(double epsilon,
     Ray3d start,
     Ray3d end,
     double shape,
     boolean weighted) | 
 Approximate a cubic Bézier curve from start to end with two generated control points at half the distance between
 start and end with specified precision. 
 | 
static PolyLine3d | 
Bezier.cubic(int size,
     Ray3d start,
     Ray3d end) | 
 Approximate a cubic Bézier curve from start to end with two generated control points at half the distance between
 start and end. 
 | 
static PolyLine3d | 
Bezier.cubic(int size,
     Ray3d start,
     Ray3d end,
     double shape) | 
 Approximate a cubic Bézier curve from start to end with two generated control points at half the distance between
 start and end. 
 | 
static PolyLine3d | 
Bezier.cubic(int size,
     Ray3d start,
     Ray3d end,
     double shape,
     boolean weighted) | 
 Approximate a cubic Bézier curve from start to end with two generated control points at half the distance between
 start and end. 
 | 
static PolyLine3d | 
Bezier.cubic(Ray3d start,
     Ray3d end) | 
 Construct a cubic Bézier curve from start to end with two generated control points at half the distance between
 start and end. 
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boolean | 
Ray3d.epsilonEquals(Ray3d other,
             double epsilonCoordinate,
             double epsilonRotation) | 
 Compare this Directed with another Directed with specified tolerances in the coordinates and the angles. 
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