static PolyLine3d |
Bezier.cubic(double epsilon,
Ray3d start,
Ray3d end) |
Approximate a cubic Bézier curve from start to end with two generated control points at half the distance between
start and end with specified precision.
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static PolyLine3d |
Bezier.cubic(double epsilon,
Ray3d start,
Ray3d end,
double shape) |
Approximate a cubic Bézier curve from start to end with two generated control points at half the distance between
start and end with specified precision.
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static PolyLine3d |
Bezier.cubic(double epsilon,
Ray3d start,
Ray3d end,
double shape,
boolean weighted) |
Approximate a cubic Bézier curve from start to end with two generated control points at half the distance between
start and end with specified precision.
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static PolyLine3d |
Bezier.cubic(int size,
Ray3d start,
Ray3d end) |
Approximate a cubic Bézier curve from start to end with two generated control points at half the distance between
start and end.
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static PolyLine3d |
Bezier.cubic(int size,
Ray3d start,
Ray3d end,
double shape) |
Approximate a cubic Bézier curve from start to end with two generated control points at half the distance between
start and end.
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static PolyLine3d |
Bezier.cubic(int size,
Ray3d start,
Ray3d end,
double shape,
boolean weighted) |
Approximate a cubic Bézier curve from start to end with two generated control points at half the distance between
start and end.
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static PolyLine3d |
Bezier.cubic(Ray3d start,
Ray3d end) |
Construct a cubic Bézier curve from start to end with two generated control points at half the distance between
start and end.
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boolean |
Ray3d.epsilonEquals(Ray3d other,
double epsilonCoordinate,
double epsilonRotation) |
Compare this Directed with another Directed with specified tolerances in the coordinates and the angles.
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